End of masters degree project. This is more of a personal project than a student one. The aim was to learn the trending graphics API Vulkan by implementing a 3D viewer.
By the end of the semester, I was surprised to like this much the API. I decided to extend the code, and made it accessible to the community. Adding new features and refactoring the code on my free time.
The software itself is implementing a 3D Vulkan viewer with texture mapping of course lighted thanks to a simple phong illumination. It provides also dynamic mesh loading and a user interface going with it allowing you to move in the space.
The source code is crossplatform and available on github with the install steps. You'll only need to have Qt 5.10 at least, a lunarG SDK for vulkan install, and a cmake version 3.10 or newer : Github Link