Took a week of vacation and finally found the time to implement a raytracer that is actually working. So starting from scratch I applied my recent knowledge to make it work.
After an interesting result, took the opportunity to buy the holy global illumination bible : PBRT. I will probably enhance this project after reading this.
This project uses different dependencies :
- Assimp : Used to load model files to render
- Eigen : Matrix and vector manipulation
- Stbipp : Image I/O
You can find this project on Github.